In this excerpt from The Orange Revolution: How One Great Team Can Transform an Entire Organization, authors Adrian Gostick and Chester Elton look at the team that created the iPod, and how the vision of a revolutionary music player motivated them to innovate.
Vinnie Chieco, a freelance copywriter, had been offered a new assignment. He was working with a client who had a reputation for superior results--and this client was about to reveal a new product to the market that would create an impact of massive proportion. Chieco was tasked with giving it a name. When he was sent a prototype, it didn't resemble anything on the market; it was like something from a sci-fi movie. Naming such a radical device would surely be difficult. He needed to communicate both simplicity and revolutionary technology in a single thought. The smooth edges, seemingly button-less device reminded Chieco of a famous line from the movie 2001: A Space Odyssey where the character Dr. Dave Bowman says, "Open the pod bay door, HAL!" In the film, HAL is the computer that could control the ship. The "pod," in the movie is a spacecraft used for extravehicular activity. Somehow, the word "pod" resonated with Chieco. It seemed to be a perfect fit for Apple's out-of-this-world travel into the future of music.
The release of the iPod has famously revolutionized the music business, and that was exactly what Apple CEO Steve Jobs and the iPod team set out to do; they are an ideal example of a team with a big dream. But it's interesting to note that their dream wasn't entirely original, which in some ways made it even more ambitious. MP3 players had already been on the market from other manufacturers. But Apple dreamed of making a player that would be transformative, that would be world class.
Much like the team assembled by Edison to create a better, long-burning, and safe light bulb, the iPod team was focused on reinvention--building something that would not only outperform all competing products, but would entirely own the market space. And this dream was explicit; during the unveiling, Steve Jobs clearly expressed the team's vision to the media: "It will go down in history as a turning point for the music industry," said Jobs at the time. ". . . landmark stuff."
Let's not get confused at the difference between a goal and a dream. A goal is something measurable, trackable, and is built on analytics. Goals have realistic timelines, are measured by weighing the data, the risks, and the current assets. They are essential to success, but they follow dreams. A dream is bigger--it has no boundaries, rules, or past history. It's focused on transforming business as we know it, and approaching from a direction never pursued--or at least never attained. In dreams, we seek the outstanding change--not just within the products we create but in the results those products inspire. For Apple, the dream was to change and dominate the music industry. And the product (in this case, the iPod) enabled that dream to become a reality--shaking the world with results. It wasn't just the contours of the device. It wasn't just the technology. It wasn't the simplicity of buttons. Apple's dream was so vast that it changed how music was heard, sold, purchased, and consumed. The iPod launched the platform of iTunes. And with such a massive public and music industry shift, the PC world shifted to accommodate as well. This was a dream that defined world-class results.
Obviously, the iPod team succeeded. On January 27, 2010, just nine years after its launch, Apple announced that the 250 millionth iPod had been sold--making it the fastest- selling music player in history.
Given its breakout success, it might seem obvious that the iPod was a great idea, but it really did take dreaming big in order to pull it off.
Consider this: The initiative was launched in 1997, on the heels of a year in which Apple lost$816 million. That alone leads to an interesting question for all of us: would your organization, on the heels of its worst year ever, take their best people and put them on a team to design a product so far outside your current business model? Oh, and there's more. Apple at the time didn't have a pipeline of new talent to back up these stars. The company's creative reputation was waning, as were profits, so industry insiders hardly considered working for Apple a desirable career move. Next there were equipment challenges. Apple wanted to offer consumers ten hours of continuous play before needing to recharge the device, but a spinning hard drive--the 1.8-inch hard-disk drive where the music is stored and was the iPod's key technology--requires a lot of battery power, and on top of that it was new in the MP3 space. From an engineering standpoint alone the iPod was a huge dream.
Obviously the iPod team needed to overcome a number of hurdles.
COMMENTARY: The Apple iPod sure has come a long way. I can remember the very first iPod. SONY must've cringed.
Courtesy of an article dated October 4, 2010 appearing in Fast Company
iPhone App Developer,
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Posted by: Tommy | 02/29/2012 at 07:06 AM
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Posted by: iPhone App Developer | 02/29/2012 at 02:01 AM
In today's world the evolution on the ipod is growing faster..And the innovation in getting the dream of ipod into reality is still greater..And Apple gets the credit for that..
Posted by: Hand Held Core Drill | 11/28/2011 at 10:58 PM
it was like something from a sci-fi movie. Naming such a radical device would surely be difficult. He needed to communicate both simplicity and revolutionary technology in a single thought.
Posted by: Ipod Accessories | 01/25/2011 at 06:36 PM